Saturday, October 1, 2011

Quick Sculpts

In this section, I am going to post my quick sculpts. Most of these sculpts were created from default spheres using ZBrush software.

Sunday, November 21, 2010

W.I.P (Work In Progress)

In this section, I am going to post my current work on which I am working that needs to be completed known as Work in Progress & also my 2D work or 3D work that are incomplete.

  • Study - Poses01

2D

In this section, I am going to post my 2D works like digital paintings, drawings & custom sketches. The work displayed here is done in my free time as a result of my hobby. All the work displayed here are created from scratch unless/otherwise mentioned. The primary software used for my 2D work is Adobe Photoshop or my basic pencil & paper.

  • Digital painting of a Girl01 from imagination
Created digital painting of a girl from imagination.

  • Poses 01 from imagination

  • Few concept art from my imagination

Created concept arts from my imagination by using Photoshop.

  • Quick Figurative 01 with my own style

  • Plants 01

  • Girl Crying 01

  • Soldier 01

  • Girl 02


  • Candies 01

  • Girl 01

  • Mother and Child 01

  • Colors 01

  • Man 01

  • Boy 01

  • Cowboy 01

  • Fish 01

  • Abstract 01

  • Quick Figurative 01

  • The Violinist - Digital Painting
Softwares used: Adobe Photoshop
References were used from the net. My own color scheme was used. Painting created from scratch using Photoshop.

  • Japanese Girl - Digital Painting
Softwares used: Adobe Photoshop
Japanese girl was created from scratch in Photoshop. References were used from the internet.

  • AAkar
Some ideas created for my sister's college poster.

  • Sketch

  • Anime characters
Software used: Adobe Photoshop
Japanese manga/cartoon characters created without any references.

Monday, October 25, 2010

Pencil Sketches

In this section, I am going to post my pencil sketches.

  • Swans
Created by using pencil on paper and little bit modified the contrast using Photoshop. The lower image is inverted to give a different feel to the image.

  • Illustration of a Fighter
My own concept. Created by using pencil on paper and little bit modified the contrast using Photoshop.

  • Concept art for 3D Disguises
Created my own concept sketches of disguises using pencil on paper. The final 3d version can be seen under 3D Label

  • Roger Waters
Pencil Sketch created from reference.

  • Old Pencil Sketches

Friday, October 15, 2010

3D

In this section, I am going to post renderings of my 3D models with/without texturing & digital sculptures. The work displayed here is done in my free time or for learning new techniques & also for pleasure. All the 3D models & textures displayed here are created from scratch unless/ otherwise mentioned. The software used for my 3D work are Autodesk 3D Max for 3D modeling & rendering, low-poly models, Autodesk Mudbox and/or Pixologic Zbrush for hi-poly sculpting and Adobe Photoshop for texturing.

  • Sculpture03
Softwares used: 3D Max & Zbrush
"Sculpture03" is another sculpting practice model created in Zbrush. References from the internet used. 3D Model created from scratch. Base mesh created in 3D Max.


  • 3D Disguises
Software used: 3D Max & Adobe Photoshop
Created 3d models of disguises by using premade head mesh in Max. Hand painted textures created in Photoshop. Each model is having a single diffuse texture of size 256 by 256. Concept sketches were made which can be seen under 2D Label.

  • Hippopotamus
Software used: 3D Max & Zbrush
I have never ever seen any 3d high-poly model of hippopotamus on the web. As I like hippos, I have decided to create 3d model/sculpture of hippo. This is another animal model created by me. I have used 3D Max to create the low-poly model & ZBrush for high-poly sculpting purposes.

  • Freddy Krueger

Softwares used: ZBrush
& 3D Max
I have been learning ZBrush for quite some time & decided to create something from polyspheres for practice purpose. I have used polypainting method to texture the face. The hat was modeled in 3d max & the renders were done from Zbrush.

  • The Family of Rabbids
Softwares used: 3D Max & Photoshop
The references of rabbids created here are taken from Ubisoft's website. Creating the carrots & the family of rabbids was my own idea. I have modeled the rabbids, carrots & composited them in Photoshop.

  • Hair
Software used: Maya 2009
Realistic hair created for my anime character - Rena.

  • Game Environment Model
Softwares used: 3D Max & Photoshop
This is a game environment model created from references. 3D modeling & texturing created from scratch. Tri count = 13400 or Poly count = 6700 & one 1024x1024 texture sheet & one 512x512 texture sheet used.

  • Sculpture02
Softwares used: 3D Max & Mudbox
"Sculpture02" is another sculpting practice model created in Mudbox. References from the internet used. 3D Model created from scratch. Base mesh created in 3D Max.


  • Sculpture01
Softwares used: 3D Max & Mudbox
"Sculpture01" is created for sculpting practice. References from the internet used. 3D Model created from scratch. Base mesh created in 3D Max & high-poly sculpting done in Mudbox.


  • Male Ecorshe - Human anatomy study
Softwares used: 3D Max, Mudbox & ZBrush
"Male Ecorshe" model was created for learning the anatomy of human beings. Base mesh (Low-poly) was created in 3D Max & sculpting (High-poly) was done in Mudbox. References from the internet was used. I have used ZBrush to render Male Ecorshe's model as my sculpting details are more visible.

  • Kenshin - Chibi version

Softwares used: 3D Max & Photoshop
"Kenshin" is a manga/anime(Japanese cartoon) character from series "Rurouni Kenshin". This is a low poly character created in 3D Max. Hand-painted texturing from scratch was done in Photoshop. References were used from the internet & some custom changes were made to the 3D model to look more like the chibi version of the Kenshin.

  • Rena - Manga character
Softwares used: 3D Max & Photoshop
"Rena" is a Japaneses manga/anime(cartoon) characeter from series ".hack//sign". Modeling was done 3D Max & texturing from scratch was done in Photoshop. References was used from the internet.

  • Frosty - Game Character Model
Softwares used: 3D Max & Photoshop
"Frosty - Game Character Model was created for game art challenge on “cgtantra” website. Reference images used. Low-poly model created in 3D Max with tri count as 3099 (tri budget of 3500) Hand painted textures created from scratch using Photoshop. Some modifications like the texturing were done after the challenge was over.

  • Stag - Animal
Softwares used: 3D Max & Photoshop
"Stag" is a simple 3d animal model created in 3D Max. Texturing done from scratch in Photoshop. No image planes used.

  • Unicorn
Softwares used: 3D Max
“Unicorn” – Showpiece character created using 3D Max. Front reference sketch taken from the net

  • WhiteStar


Softwares used: 3D Max & Photoshop
“WhiteStar” – Spaceship from “Babylon 5” series. Blueprints taken from net. 3D model created in 3D Max. Procedural texturing method used
  • Fiat500
Softwares used: 3D Max & Photoshop
Fiat500 created fromt the tutorials on the net for the study of hard surface modeling. Some textures created from scratch.